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How to start, build, launch and market your first iPhone App in 28 days - Part 3 (The Design)

July 14th, 2009 garry 8 comments

The “How to start, build, launch and market your first iPhone App in 28 days” series so far:

Ok, so now that you’ve got all the equipment and resources that you need, fleshed out your idea and you’re finally ready to dive into coding, you must keep one thing in mind - no matter how amazing or game-changing your app may be, if it looks and behaves like ass, people will think it IS ass. Design, usability, and sex-appeal are all just as vital to your app’s success as the function it performs.

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