Archive

Posts Tagged ‘endloop’

Mac/iPhone indie developers join forces to help Haiti

January 19th, 2010 ken No comments

IndieRelief.com is a one day software sale (January 20th, 2010) where over 50 indie Mac and iPhone developers will be donating their sales proceeds to various Haiti relief charities.

Put together by Second Gear and Garrett Murray, Indie Relief showcases how quickly a diverse community like iPhone and Mac developers can get together to do something positive for those in need.

Endloop is proud to be a part of this wonderful community and we will be donating proceeds from ALL of our apps sold tomorrow to Doctors Without Borders.

On Jan. 20th, 2010 (tomorrow!), open your hearts and wallets, and grab some great software knowing you are contributing to desperately needed relief for Haiti.

Visit: IndieRelief.com

Categories: endloop Tags: , , , ,

BANKSHOT gameplay video is LIVE

January 14th, 2010 ken No comments

Check out our brief gameplay video for our upcoming FREE iPhone game BANKSHOT:

Categories: endloop Tags: , , , ,

Introducing BANKSHOT: from Zero to BETA in 36hrs

January 11th, 2010 ken 13 comments

Last Thursday afternoon, we had this crazy idea to try to build an iPhone game over the course of a 3 day weekend.

We had all the ingredients in place:

1) Simple but fun and addictive gameplay concept - CHECK
2) A simple art style that won’t require outside help - CHECK
3) A hard deadline of Monday due to client work commitments - CHECK

And last but not least:

4) Awesome significant others that will put up with this hijacked weekend - CHECK

The reason this is Zero to BETA instead of Zero to Release is that we didn’t quite fully finish. We have a feature complete game but the gameplay still needs more testing and some tweaking before we’re OK with submitting it.

Also, the reason it’s 36 hrs and not 72 hrs is because we are old and we like to sleep. That and we needed to be bright eyed and bushy tailed for today as we had some important client work to start.

Ok, enough with the disclaimers, I’m proud to announce the results of our Weekend GameJam:

Introducing BANKSHOT, a simple physics game where the goal is to score goals using bank shots. It’s a ’streak’ based game where the score is simply the number of goals you can score in a row. A valid bankshot is 1 to 3 banks. We limited it to 3 so we could reduce the wild lucky shots factor.

We will be releasing this game for FREE (ad-supported) once it’s been submitted and approved. We’ll also keep you informed as to the App Store performance of this app via this blog.

Here are some initial screenshots, I’ll be posting a video once we’ve finished our gameplay tweaks (hopefully tonight):

Overall this Weekend GameJam was a blast! We’re definitely into doing it again the next time we have a simple game concept. We’d love to hear your thoughts and comments!

Categories: endloop Tags: , , ,

TweetCapz’ First Reviews!

August 17th, 2009 garry No comments

As some of you may know, TweetCapz is now available on the iTunes App Store. We haven’t reached out to the media yet because we wanted to wait for version 1.1 to be approved. TweetCapz 1.1 has so many great new features that we thought it would be best to wait. However, we’re happy to see that Mark Evans has already given TweetCapz a great review on his site, Mark Evans Tech - “TweetCapz - Adding Fun to Photos”.

Today, I’m taking a look at TweetCapz, an iPhone application that lets you add captions, speech bubbles and emoticons to photos that you can share on Twitter, Facebook or via e-mail.

After installation the application (it costs $1.99 but there’s a special launch price of 99 cents), TweetCapz gives you two options: you can take a new photo or use an existing photo on your iPhone.

After adding a caption, bubble or emoticon, you select how you want to share the photo, and send it on its way. Below, you’ll see a photo that I recently took, and shared through Twitter.

TweetCapz is quick, easy to use and entertaining. For 99 cents, it’s a pretty good investment.

You can read the entire review here.

Also, we’re ecstatic to have received coverage from Tech Vibes regarding both TweetCapz as well as our How To Launch your 1st iPhone App in 28 days blog series.

Endloop teaches you how to launch your 1st iPhone App in 28 days

If you’re thinking about developing your own iPhone App, be sure to check out Endloop’s Blog. The brothers are sharing their experience via a series called How to start, built, launch and market your first iPhone App in 28 days.

Thanks, Mark Evans and TechVibes!

How to start, build, launch and market your first iPhone App in 28 days - Part 4 (The Build)

July 28th, 2009 garry 7 comments

The “How to start, build, launch and market your first iPhone App in 28 days” series so far:

If you’ve been following along in our blog series, hopefully, at this point you should already be in the Build stage of your app. You know what you want to build and you know how to build it so the only thing we can offer at this stage are some tips, tricks and random helpful hints to make the build process a little easier and get you on the app store that much quicker.

Read more…

How to start, build, launch and market your first iPhone App in 28 days - Part 3 (The Design)

July 14th, 2009 garry 8 comments

The “How to start, build, launch and market your first iPhone App in 28 days” series so far:

Ok, so now that you’ve got all the equipment and resources that you need, fleshed out your idea and you’re finally ready to dive into coding, you must keep one thing in mind - no matter how amazing or game-changing your app may be, if it looks and behaves like ass, people will think it IS ass. Design, usability, and sex-appeal are all just as vital to your app’s success as the function it performs.

Read more…

How to start, build, launch and market your first iPhone App in 28 days - Part 2 (The Prep)

June 16th, 2009 garry 15 comments

The “How to start, build, launch and market your first iPhone App in 28 days” series so far:

Part 2: The Prep

Ok, so now that you’ve got all the paper work done (which you can do in a few hours) and you’ll be waiting for Apple to approve your Developer Program application, it’s time to start learning Objective-C and all things iPhone SDK.  But first, what do you need to buy?

Read on…
Read more…

How to start, build, launch and market your first iPhone App in 28 days - Part 1 (The Enrollment)

June 12th, 2009 garry 17 comments

The “How to start, build, launch and market your first iPhone App in 28 days” series so far:

Part 1: The Enrollment

So you want to build an iPhone App and make millions, eh? Well, so do we and while we’re not quite making millions yet, we thought we’d chronicle the steps we’ve taken and the hurdles we’ve passed to get our first app, iHeartRate, built and launched on the App Store.  Now, we’re not saying that this is the BEST way to do this, but rather we’ve found it to be a pretty effective path to get your first App out.

If you know nothing about what it will take to sign up for the iPhone Developer Program, don’t know Objective-C, or don’t even own a Mac yet but you’ve heard all the success stories and want to join the iPhone App Gold Rush, then have no fear, this is written for you.  Even if you know it all, you might still find some useful tips here.

Read more…